Once the meter reaches 100%, you can visit your summoning brazier in Siralim and summon that creature. (See those meters that say “0%” next to each creature? Kill those creatures to fill up the Summon Meter and you can summon that creature!) Most creatures will fill their meters up to 100% after only one kill, but some others (particularly event creatures and things like that) might take a few extra kills. After you kill an enemy in battle, the energy in that Summon Meter will increase. But, aside from all of that, each creature now also has a “Summon Meter” next to its name. You can review their stats, traits, read their lore, and much more. With all of that said, here’s how you’ll primarily obtain creatures in Siralim Ultimate:Īt any time, you can open up your Creature Bestiary to view information about all the creatures you’ve discovered in Siralim Ultimate. That’s why I replaced it with the new Fusion system (which you can read about in my original announcement post for Siralim Ultimate), which I’ll discuss in a future dev blog post. It’s an extremely complex game mechanic, which is fine… but the reward just isn’t that noticeable, so why bother figuring it out? The end result is that breeding feels like it was very much forced into the game. And, to make matters worse, most players don’t understand how Heredity works anyway. The problem is that there wasn’t a very good “secondary effect” for breeding. (To be clear, this is a screenshot of Siralim 2’s breeding system in action.) It’s reminiscent of Dragon Warrior Monsters which is what Siralim is inspired by, after all. Players could either find breeding recipes to obtain a certain creature, or experiment with their creatures and see what they could come up with on their own. There are plenty more issues with the Extraction system, but the point of this post isn’t to convince you that it needs to change, so let’s move on.Īnother way to obtain new creatures (especially in Siralim 3) was through the breeding system. It was a glorified Pokemon catching system with the added step of summoning the creature in your castle. Outside of the gameplay issues this presents, it also impacted game performance, bloated save file sizes, and much more. Many players had thousands of Cores in their inventories, and they didn’t serve any real purpose. Cores had no other uses outside of summoning creatures.This might seem like a minor issue, but it really does interrupt gameplay when you’re “in the zone”. Aside from that, it sometimes feels tedious to scroll down to the “Extract” command and then target a specific creature to obtain its Core. Extraction consumed your creatures’ turns, which feels awful when you’ve fine-tuned your entire team to work together in a specific order.This caused some players to intentionally weaken their team to ensure that they wouldn’t kill enemies too quickly, which feels really bad. This means that some players never had the opportunity to Extract from an enemy because they killed the enemies at the start of battle. Many players preferred to create teams of creatures that could defeat enemies before they even took a single turn in battle.In Siralim 3, this formula changed slightly – the chance to obtain a Core was no longer dependent on how much damage the enemy had taken, but instead it was based on how much Knowledge you had about that creature. This Core could be taken to the summoning brazier in Siralim to summon the creature contained in that Core. The more damage the enemy had taken, the greater your chance to obtain its Core. In Siralims 1 and 2, players used the “Extract” command on an enemy to hopefully obtain a Core that belonged to that creature. But, before I get started, I want to talk about what I dislike about the way creatures are acquired in the previous Siralim games. In today’s post, I want to talk about the way creatures are acquired in Siralim Ultimate. My goal is to make Siralim Ultimate’s development process as transparent as possible. I’ll also try to end each blog post with a list of frequently asked questions that some of you came up with on Discord and social media. Welcome to the first of many development blog posts for Siralim Ultimate! Each week, I’ll focus on one main feature of Siralim Ultimate and take a deep dive on its related game mechanics to give you a better idea about what to expect.
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